In three js have Occlusion Culling?

in three js have Occlusion Culling ?!

look like this.
bae16e2ef3993ce658d0874aa5477d12

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THREE performs by default frustum culling like in the first image, but no standard for occlusion culling yet - you can add it yourself if you know how to deal with the bare WebGL api, it’s a WebGL 2 feature though without a WebGL 1 fallback.

Related PR at GitHub:

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