in three js have Occlusion Culling ?!
look like this.
in three js have Occlusion Culling ?!
look like this.
THREE performs by default frustum culling like in the first image, but no standard for occlusion culling yet - you can add it yourself if you know how to deal with the bare WebGL api, itβs a WebGL 2 feature though without a WebGL 1 fallback.
Related PR at GitHub: