I have objects (boxGeometry and planeGeometry) that I look at with a camera, but as I move the camera they start to clip out and not render ( go invisible)
I suspected that it was object.frustumCulled = false; would fix it but it doesn’t seem to.
I console logged it to see if frustumCulled had been set to false and it had.
Where could I be going wrong?
here’s the code:
const TextureForAgingSimulator = new THREE.TextureLoader().load( 'JustTheTextOfAgingSimulator_1.1.1.png' );
const geometry2 = new THREE.PlaneGeometry( 0.5, 0.5, 1, 1 );
const material2 = new THREE.MeshBasicMaterial( { map:TextureForAgingSimulator, depthWrite: false, transparent: true,
} );
const planeAgingSimulatorText = new THREE.Mesh( geometry2, material2 );
planeAgingSimulatorText.position.set(500, 1.75, 2.5);
planeAgingSimulatorText.rotateY(4.71239)
//planeAgingSimulatorText.rotateX(1.571);
planeAgingSimulatorText.material.blending = THREE.AdditiveBlending;
planeAgingSimulatorText.frustumCulled = false;
console.log(planeAgingSimulatorText);