Hi there!
In order to learn the three.js library, I’m challenging myself to make one game per month. And here’s game #2: thomasfriday.com/cuboid/.
Let me know if you have any feedback or questions. Thanks!
Hi there!
In order to learn the three.js library, I’m challenging myself to make one game per month. And here’s game #2: thomasfriday.com/cuboid/.
Let me know if you have any feedback or questions. Thanks!
This game is actually kinda hard…nice job…the mobile version of the game needs some help though…
Every time I click on the button,
It gets highlighted and messes me up…make pointer events for those icons to none
Pointer-events: none
Yay, 272 moves only:
I found two issues:
It’s fun, enraging and addictive
Do you plan to find the minimal number of moves?
minimal number is about ~170?
I made about 10 mistakes or so.
I think it would be cool if you could make a program that generated these by itself. Its just like creating terrain in three js. You put in specifictions of what it can and cannot do, and hypothetically it does all the math, and the levels become infinite.
PS: just realized how impossible that would be. Lol
loadLevel() {
const level = levels[0];
......
get(x, z) {
const level = levels[0];
......
@thomasfriday really neat game, it’s addictive
I agree @Lawrence3DPK
it’s bloxorz! ah no, it’s different
Very cool!