how to use .copyTextureToTexture() when the texture is cubetexture
i want to use .copyTextureToTexture() to update cubeTexture, but it has a problem, how i should do to solve this
WebGLRenderer.copyTextureToTexture() only supports regular textures right now, no cube textures.
Any update on this?
Is there any way to duplicate a CubeTexture? or to transform the result from WebGLCubeRenderTarget to Texture like fromEquirectangularTexture but in the opposite direction?