How to reset matrix?

how to reset matrix?

like

mesh.postion.set(0,0,0);
mesh.rotate.set(0,0,0);
mesh.scale.set(1,1,1);

and eq

mesh.matrix.xxxxxxx?

mesh.matrix.identity().decompose(mesh.position, mesh.quaternion, mesh.scale)

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Link to the documentation: three.js docs

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