when i render transparent Object, i find it look at not right ,just like this
here is online code in codesandbox online Code
It does not conform to the principle of perspective.
And i try to solve this problem .
It `s say The solution here is to manually split the each pane into 2 panes so that there really is no intersection.
but if the two objects is moving ,or i have many transparency object to render . It’s performance intensive and i dont want to add useless mesh.
i also try to sort renderOrder and edit for every Mesh. it aslo doesn`t work
i find render two scence in https://stackoverflow.com/questions/12666570/how-to-change-the-zorder-of-object-with-threejs.i have no try.
If you have any ideas or suggestions, please comment. Be grateful
thank u !
Forgive me for my poor English(i am really not good at it)