How to make the camera rotate on its own axis?
In the first image is shown is the initial state of a camera, and in the second as I want it to rotate.
This camera represents the camera in three.js
How to make the camera rotate on its own axis?
In the first image is shown is the initial state of a camera, and in the second as I want it to rotate.
This camera represents the camera in three.js
Hello Diego,
I am a little bit confused. Isn’t-it the default behaviour ? What happens when you write camera.rotation.z = Math.PI; ?
Hello, thanks for replying, but I have already solved my problem, by rotating the camera with camera.rotation.z and then using lookAt this will not rotate, I have removed lookat and it has worked