Last time i started to learn some three,js (I must do something like city), but now I can’t make my camera turn in constant axis, can anybody help me?
W,A,S,D is move and Q,E is zoom in/out. On arrow left/right I wanted to have rotation but when I give it some zoom it breaks
And if anybody could help me with this mesh clipping on big zoom out
You’ve got to give your camera a larger value for its
far clipping plane.
camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
In your fiddle, you’re initiating your camera with a
far value of 10, so everything that’s further than 10 units away gets clipped out of the frustrum. Try using a value of 50 or 100, to push the clipping further back.
Thank you, but there is still problem with rotation (Rotation is on arrows left/right), what have I done wrong?
I know what’s wrong
camera.lookAt(camera.position.x , viewer.height , camera.position.z + 5);
the camera is looking ahead in one axis, when I rotate the camera, front of camera is on other axis…
How to make camera always looking ahead?