Hi, May I request a method or approach to make an object (boat) float on top of a plane that makes sin waves.
Currently I achieved by manually adjusting boat sin function in sync with wave.
thanks.
liveLink: deploy3
Hi, May I request a method or approach to make an object (boat) float on top of a plane that makes sin waves.
Currently I achieved by manually adjusting boat sin function in sync with wave.
thanks.
liveLink: deploy3
You could calculate the average normal of the water plane triangles/quads within the boat footprint and align the boat up vector with it.
This is a very useful reference. Let me understand the code and try implementing for my case. I need few days to work on this approach. Thanks