As you can see the screen shot. I’m going to make a hole in the wall. So I tried to use 3D boolean operations : https://github.com/oathihs/ThreeCSG. However, the current wall has so many polygons and it is taking too long to compute.
And the wall might have multiple holes and I need to move the hole position freely. What’s the best way to do this?
(Side-note: Unrelated to the topic, but that kind of surface seems like a perfect use-case for normal / bump maps - especially if you’re planning to build a lot of these walls.)