Hello, I meet issue, how to load the vtk point structure data. If current loader don’t support, could we have a walk around, Or I can convert the file to any other format which totally support point data?
I just try read all the points and colors by self, and render it with a BufferGeometry
let bufferGeometry=new THREE.BufferGeometry();
bufferGeometry.addAttribute(‘position’, new THREE.BufferAttribute(positions, 3));
bufferGeometry.addAttribute(‘color’, new THREE.BufferAttribute(new Float32Array(colors), 3));
bufferGeometry.computeBoundingBox();
But the result seems not good.
cloud you help me pls.