const texture = new THREE.TextureLoader().load( ‘yourJeansTexture.png’ );
texture.anisotropy = renderer.getMaxAnisotropy();
Can I increase the number of getMaxAnisoptropy value here? I think this code is about sharpness.
When I put it in my code, 16 is the maximum value.
Due to your answer, texture looks improved, but it still needs a little bit increased value such as 100.
To solve maximum value issue, what can I change?
Thanks!