hi everyone, the edges of the planes in my scene is looking pixelated, each plane has 80/80 segments, i’m using post processing in this scene but also when i’m disable the post processing the edge are still pixelated, someone know how i can fix this / increase the render quality ?
This doesn’t affect the rendering quality - after rasterization, 80x80 segments plane will look the same as a 1x1 plane, as long as it’s not morphed in any way.
Make sure you’re setting renderer size to window.innerWidth, window.innerHeight
(on high-DPI screens, you may also want to set pixel ratio to something above 1.0
)
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thank you, multiply the pixel ratio solved that