How to eliminate environment map artifacts

When I apply an environment map to a scene, it works great but there are white pxel artifacts on the outer edges of the object:

Without the environment map, we don’t see the white pixel artifacts:

Any ideas?

Looks like a normal lighting/reflection result to me.

Does it happen with a different environment map? Like a forest perhaps?

Hmmm, wasn’t able to reproduce it in a simple codepen (so skipping posting one). I have some lighting differences in my local project. I’ll circle back if I can pinpoint it.

Assuming this is just a normal render with no postprocessing (an example would be helpful) it looks like geometric specular aliasing due to small triangles. This post discusses it a bit:

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