I’m a beginner when it comes to 3D in general.
I have successfully loaded a model with bones, mesh and material with the help of Threejs.
I’m trying to make the model bend when it collides with a surface.
Think of a soft ball bending when it hits a floor (the surface of the ball lays flat against the floor and there’s a small radius surrounding the flat area).
However my model is not a ball (it can have any shape).
I have figured out how to get the vertexes from a BufferGeometry.
But the coordinates are before bones are applied.
I might think if it wrong, but this is the way I see it happen.
Mesh vertex positions.
Bones rotate, scale, position.
<here is where I wish to deploy changes to the vertexes, like an animation>
I might be able to describe it better as I understand more.