Hi everyone,
I have just started learning Three.js trying to make small projects to get better.
So my question is , I’m trying to bend plane objects , I managed to find a few examples , Since I dont know how to write shaders as a new learner, I decided to use geometry.vertices.map( at => at.z , at.y, at,x) , but In new versions we cant use this way , I managed to find a few hints but none of them worked, I read the official documentation and some other resources still trying to figure out , Guys Can you guide me how to get vertices positions and manipulate them ?