Hello everyone,I want to use displacement map in decal geometry,
But the number of mesh model vertices obtained from decalgeometry.js is too few,
Please tell me how to increase the number of vertices or how to modify the source code.
Thanks!!!
I don’t think you can really get that to work easily. The decal geometry is a cut up version of the original model, so you would have to somehow subdivide the resulting geometry, but then the decal may not lay on top of the original geometry nicely anymore. It could work… but I haven’t seen it done.
Instead, you can use a normal map to get some depth effect without actually creating new geometry.
You can create a normalmap from your depth map by dragging your depth map on here:
Thank you so much!!! I can subdivide the model in blender.
The normal map needs to be superimposed with other crafting effects. I can only use displacementMap to achieve the depth effect.
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