How to add alpha map and normal map to a mirror (Reflector)?

Hello threejs community,

so I’ve been exploring the official example with a Node Material using a mirror - I’m trying to achieve the same without it (not using nodes).
Is it possible to add an alpha map and normal map to a Reflector?

Below an example of what I’m talking about:
https://jsfiddle.net/t10cxagn/

Will be thankful for any advice!

node_material_mirror(2)

Nope, if you mean this one, custom normals and alpha map are not supported (ie. they are not supported right now by the code, but it should still be possible to add them to the shader code if you create a custom version of it.)