I need to create curve book page with rounded corners, like this: from wawasensei
Now, the code is like this:
const pageGeometry = new BoxGeometry(
PAGE_WIDTH,
PAGE_HEIGHT,
PAGE_DEPTH,
PAGE_SEGMENTS,
2
);
But I want pageGeometry become rounded corner.
As far as I know RoundedBoxGeometry cannot set segments like this.
Can you use a subdivided plane, and then do the corners in a shader with transparency/discard?
It seems like I need to create two planes for one pageObject? Because two sides are different materials. https://discourse.threejs.org/t/different-materials-on-plane-side-a-and-side-b/58310
1 Like
Yeah sounds about right. One material for the front,
and the back material with side:THREE.BackSide
and the other texture?
mm, seems I need two animation and bones for one pageObject, I will try this method later, thanks!