Hi,
I have this minecraft-like voxel game, with blocks. Unfortunately, on the edge on each block, there seems to be a black ‘shadow’ of sorts. How can I get rid of this? (the shadow acne has been fixed, just the shading)
Code:
textureAtlas = new THREE.MeshPhongMaterial({color: 0xFFFFFF, map: loader.load("textures/atlas.png"), side: THREE.DoubleSide});