Hi, everyone! I’m sry it is difficult to say properly. I’m chezh.
Trying to create 3d model of countries which is bound to sphere. I’ve read a lot of doc and watch lots of examples, but i still cannot catch the better way to do it.
I use bufferGeometry and I thought it would be easy, but I can’t even build a geometry of my polygons. If do it with THREE.Points() i get smth that is similar to polygon I need, but if I use THREE.Plane or .Line, i get lot of triangles. What am i doing wrong? Or how can I connect dots, if using .Point()
To get a colored surface you need a mesh. You can specify a point (or several for more complicated borders) inside your line and then specify the indices.