This would be intended for those who would like to try SOME live online testing by loading files LOCALLY.
Only gainmaps integrated into JPG are currently supported but you can load WEBP all by itself without the gainmap.
- Use my 3DM Viewer which is currently the only viewer that has this enabled
- Make sure to download
texturesfolder from three.js repository - Download and load the attached
DamagedHelmet.3dmmodel - Check the
Eqcheckbox - Use
BGNDto browse the mentionedtexturesfolder, maybe itsequirectangularsub-folder, and load some example texture:- HDR JPG loader is set to handle the following formats:
- EXR and HDR textures which will be encoded on-the-fly
- JPEG regardless of whether gainmap is integrated into it
- WEBP, PNG, BMP, GIF textures
- HDR JPG loader is set to handle the following formats:
- Use the
BGNDcontrol and load some other textures BGNDandEqviewer controls work together, so for as long as theEqis checked the background should be equirectangular- See the attached pictures of what you might be able to see
Instead of loading EXR or HDR textures, generally speaking, maybe consider converting them to a single JPEG with integrated gainmap by using the online Gain Map Converter. It should reduce the file size.
Also, make sure to check this topic for some other information.
EDIT: This has been further extended to some other of my desktop viewers (3DM, 3DS, 3MF, ASSIMP, GLTF), so don’t hesitate to check them out on my main webpage. For mobile testing, currently my Texture Viewer can do some of this without requiring any 3D models but does require good hardware for gainmaps.
DamagedHelmet.zip (6.9 MB)

