I’m successfully loading JPGs onto a Mesh with TextureLoader but the quality is very poor when rendered. I’m simplified what I’m doing to:
const textureLoader = new THREE.TextureLoader()
let plane = new THREE.Mesh(
new THREE.BoxGeometry(3, 2, 0.1),
new THREE.MeshBasicMaterial({
map: textureLoader.load(`/spiral/${i}.jpg`),
})
)
Is there a better way I can load/use these jpgs to look washed out?