I found the Color of jpeg(of my object) looks different in website. it seems its saturation is getting higher. is there any function I can use to make its color the same.
I try to use renderer.outputEncoding = THREE.sRGBEncoding
It seems work but… the sharpness of jpeg get down (it looks blur…so blur).
This likely comes down to lighting, and honestly lighting is a vast topic so it is hard to give a straight answer. Probably the simplest answer I can give is to say to look at your ambient lighting and bring it down a little.
If you set the output encoding of your renderer to
sRGBEncoding, you have to make sure to define the encoding of sRGB textures like so:
texture.encoding = THREE.sRGBEncoding;
And also maybe try using MeshBasicMaterial for debugging purposes - it doesn’t get affected by lights / environment.