I made an image using Photoshop in sRGB and exported it with the option ‘convert into sRGB’.
this image is used as a map of a meshBasicMaterial.
But when I import it using THREE.sRGBEncoding, it looks much brighter than its original .
textures are also set to sRGBEncoding.
It just looks correctly only when three does linear encoding.
All the other material looks fine except the textures made in Photoshop.
If I make it in linear, then it looks too dark. I think it’s not the correct way.
In web environment, they are no problem.
Is there a photoshop profile for three?