I made an image using Photoshop in sRGB and exported it with the option ‘convert into sRGB’.
this image is used as a map of a meshBasicMaterial.
But when I import it using THREE.sRGBEncoding, it looks much brighter than its original .
textures are also set to sRGBEncoding.
It just looks correctly only when three does linear encoding.
All the other material looks fine except the textures made in Photoshop.
If I make it in linear, then it looks too dark. I think it’s not the correct way.
In web environment, they are no problem.
Is there a photoshop profile for three?
Mugen87
2
The usual setup for using sRGB look like in this live example: https://jsfiddle.net/kq9dg58b/1/
Meaning you define the encoding
property for textures AND set the output encoding of the renderer to sRGB.
Can you please update the fiddle by using your texture?
I just realized that, it’s because of tone mapping.
r3f sets it to ACESFilmicToneMapping automatically in color management mode.
Sorry for the wrong question!
2 Likes
drcmda
7
at the time that’s what seemed to be what most people would consider the go to standard - or at least i thought that was the case.
2 Likes