Has the skin weights limit changed from 4?

I checked these pages.

Around 2017, 4 was the maximum.
As for morph target, the upper limit has been increased by the above pull request.
For SkinnedMesh influences, it appears from the source code that the upper limit is still 4. Is this correct?

The statements in the above topic are still valid. The maximum number of bones influencing a single vertex is four.

Related tracker:

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