Hello everyone !
So I wanted to have more than 8 morph target to be activated for certain kinds of meshes as it is an requirement. I know that threejs limits the number of morph targets to 8 which is also the limit of webg2 .
Then I came across this unique solution by Francois-Laberge-Bose :
I tried to replicate the example online but it seems not to work as intended :
Locally I tried to change the webgl_morphtargets_horse.html from threejs examples and convert it for the sake of the demo :
webgl_morphtargets_horse.html (9.5 KB)
on this this geometry
cube.glb (11.3 KB)
but it seems to split the geometry in triangles as you can see in the wireframe view :
can anybody please tell whats wrong with the script ?