Has anyone noticed any unusual behavior in the uniform node?

Now, I think this is related to a cache update that involves frame registration.
Can you try something like for now:

...
for( let i = 0; i < iterations; i++) {
	stepUniform.value = i;

	renderer.info.render.frame++; // force uniforms frame update
	renderer.compute(computeTest);
}

I will certainly be fixing this soon and you can remove this workaround.

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