Hello everyone,
I’m not sure if anyone else has had this problem but I would appreciate any advice.
I have been using gltf.report to compress my character models. I have a file for animation and a file for the textured mesh. Everything was working perfectly fine but then I tried compressing a new model and it has some strange artifacts.
I have been using this method for a while and have had no problems. I originally thought it was an export issue or something on my end of blender. However, I tried the gltf.report meshopt compression on one of my previously working (and already exported) models and had the same problem. Does anyone know what might be causing this to suddenly start happening and how to fix it?
It is just strange that it just now started happening. A few weeks ago everything was totally fine and now the exact same models that were previously working, now are leading to these weird artifacts. I’ve checked the weights of the model, the normal directions, duplicate verts, compared to other models, but everything is pointing towards the compression.
Thank you in advance for any insights!