I’m using gltf-pipeline v2.0.1 to compress this glTF.
Here is the compressed GLB.
As you can see, the compressed version has artifacts that the none-compressed one doesn’t.
I’m using this three-js viewer and babylonjs sandbox to check the result.
With compression:
Without compression:
There is also a warning after the compression model is loading:
Maybe the draco_decoder.wasm
should be updated?
On babylonjs
the artifacts are less significant but still exist (you should remove the Ambient map or else the model will be entirely black)
Any suggestions?