I am generating glTF + bin + textures from FBX using Facebook’s FBX2glTF. After that I am compressing textures using pngquant and re-packaging it as a GLB file using gltf-import-export. Now when I try to load the asset on ThreeJS editor, glTF file loads properly – without any quality issues – but its corresponding GLB file is having quality issues.
Corresponding GLB Render:
The same file loads up fine on donmccurdy GLTF viewer (uses r116) and many other platforms except threeJS editor (using r120) and Google model-viewer (using r120).
Donmccury Viewer Render
I am not sure what has happened between these releases because I remember it used to work fine with older threeJS versions. If anyone knows what has changed in between and how can this be resolved, please help out.
Thanks in advance.