FPS shooter game

I want to make fps shooter game from scratch. I want to use models that I made and animated by myself.
I want to make it so I can shoot enemies and physics so that I wouldn’t pass through meshes. Can you recommend a good step-by-step tutorial or literature?

three.js FPS example is a good place to start. Depending on your level complexity, probably better to use BVH for collision detection rather than Octree used in the example.

I am not sure how to detect collision between ball and my enemies

look at Yuka
eg : Yuka | Hide And Seek

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Thanks a lot!