I want to make fps shooter game from scratch. I want to use models that I made and animated by myself.
I want to make it so I can shoot enemies and physics so that I wouldn’t pass through meshes. Can you recommend a good step-by-step tutorial or literature?
three.js FPS example is a good place to start. Depending on your level complexity, probably better to use BVH for collision detection rather than Octree used in the example.
I am not sure how to detect collision between ball and my enemies
Thanks a lot!