I have been testing three.js VR examples with my new Occulus Rift S headset and the experience seems wonderful. This has been my first experience with VR and the immersiveness feels wonderful indeed.
Getting the examples to work on latest chrome 83+ was a challenge and finally, a few command line parameters did the trick, thanks to someone here on the forums.
Coming to my question, the floor level inside the VR experience seems a bit odd as it coincided with my waist height instead of my feet. I have set up the floor plane using the Occulus desktop software and in most of the oculus games the floor plane renders at the correct height.
I checked a few other three.js VR examples too and the floor plane (the grid ) coincides with the waist itself and not the feet as expected.
What could be happening here? Is this a one-off case with my headset/settings or is this a known feature ?
Any help would be invaluable.