This is a video I found of an interactive floating orb. I do not care about how it interacts with the other orb or branches out.
The main thing I am looking for is how to mimic the way the orb moves and looks normally. I have spent hours trying to figure it out and have not had any luck. Will someone please guide me in the right direction? It would mean a lot.
do you mean the softbody physics?
Look like a GPU particle system + curl noise.
Creativity is up to you, actually
You can have a fun with any noise. Simplex one, for example:
Thanks for all the replies! I am new to this and the FBO particles is a bit overwhelming but I’ll keep working on it. Really appreciate the replies, thanks everyone! If anyone else is willing to lend some terminology, code, links, or ideas I will take all I can get .
What I am aiming for: