Is there a way to deal with these warnings from the software side or is this going to have to be addressed in the fbx asset itself?
The forespoken warnings are:
THREE.FBXLoader: ShininessExponent map is not supported in three.js, skipping texture.
THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.
I’m using FBXLoader
with a LoadingManager
.