If you are using ShaderMaterial or RawShaderMaterial, you essentially tell WebGLRenderer that you want to use your own shaders. So you have to add the respective shader code for vertex blending or morphing, otherwise it is not possible to use animations with a custom materials.
Are there more links to learn about it? 'Cause now I know about attributes, uniforms etc but it’s still confusing how I should to apply the calculations.
I created a uniform float, I passed a float value for him, but how I should set it on vertexShader calculation?