Animation model bad working:
http://js.otrisovano.ru/tests/09-2botwar/gluk/
Model without animation:
http://js.otrisovano.ru/tests/09-2botwar/model/
Blender scene:
http://js.otrisovano.ru/tests/09-2botwar/blender.zip
Before export select all bones and check “Clear Pose Transforms”
Treejs-exporter:
…
The three.js importer to blender is a little confusing, and I have found it doesn’t always work the way you’d expect. Make sure you’re not importing the “scene mesh”, and just the singular “object mesh”
Thanks.
In another branch I got help:
Why are you doing this in your draw() function?
mesh.morphTargetInfluences[ 0 ] = Math.sin(delta) * 20.0;
If you playback the morph target animation with THREE.AnimationMixer, there is no need to manually adjust morphTargetInfluences.
And I do not delete this links:
http://js.otrisovano.ru/tests/09-2botwar/gluk/index1.html
http://js.otrisovano.ru/tests/09-2botwar/blender.zip
If anyone need it.
Alright, thanks for posting those links @vasilii