Why are you doing this in your draw()
function?
mesh.morphTargetInfluences[ 0 ] = Math.sin(delta) * 20.0;
If you playback the morph target animation with THREE.AnimationMixer
, there is no need to manually adjust morphTargetInfluences
.
Why are you doing this in your draw()
function?
mesh.morphTargetInfluences[ 0 ] = Math.sin(delta) * 20.0;
If you playback the morph target animation with THREE.AnimationMixer
, there is no need to manually adjust morphTargetInfluences
.