Fabric shader on threejs

I took a look at https://www.shadertoy.com/. But it’s all way too geometric and doesn’t bring that natural fall of soft fabric.

I don’t know if this is a thing better done with Blender, since I don’t use modeling software myself.

A very elaborate artistic way would be to specify for a number of points (vertices) their xyz coordinates and then determine the intermediate points with CatmullRomCurve3.

I have done something similar.
However, with somewhat different specifications.

View there Curved2Geometry

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