Expert Developer for Node-Based 3D Editor (Remote)

We are building a node-based 3D editor tool and are looking for an 3d developer with proven experience creating similar systems. This is a remote position ($40/hr, Full Time Role).

We are only considering candidates with strong portfolios and prior experience in node-based 3D editor development (similar to Blender’s node editor, Unreal’s material editor, or Houdini’s workflow).

Responsibilities:

  • Design and implement a node-graph based editor for 3D workflows.

  • Integrate with Three.js / Babylon.js / WebGL for rendering.

  • Develop smooth drag-and-drop node editing, connections, and live previews.

  • Build scalable systems for materials, geometry, and procedural nodes.

  • Collaborate on advanced features (shaders, procedural generation, physics, etc.).

Requirements:

  • Proven experience with node-based 3D or visual editors.

  • Strong knowledge of JavaScript/TypeScript, React, and modern frontend frameworks.

  • Deep expertise with 3D graphics (meshes, shaders, transformations).

  • Backend knowledge of Node.js.

  • Ability to deliver production-ready, scalable code.

Nice to Have:

  • Background in Blender, Unity, Unreal, Houdini, or similar node systems.

  • Shader programming (GLSL/WebGPU).

  • Real-time collaboration (WebRTC, CRDTs, WebSockets).

DM me with your portfolio, resume, and examples of node-based 3D/editor projects you’ve built.

2 Likes

I’m interested and have built a 3D editor concept in the past, send me a DM!

1 Like

I’m available https://github.com/LearningMike

thanks, man. could you send dm or share portfolio?

Dear Joseph, here’s Ethan a senior full stack engineer , especially, in my career I’ve extensive experience in 3D website build as Saas platform.
I’d like to share my experience and show my expertise with you.
Could you please leave your email can I reach out you?

Thanks. Ethan.

I really like what you’re building with the node-based 3D editor. I’ve spent the last few years working on WebGL/Three.js tools, custom shaders, and interactive 3D editing. I also have 10+ YOE.

Here’s my work: Portfolio | Resume | LinkedIn

Would love to chat and see how I could help push your editor forward.

hey, man, could you share portfolio and cv?

Nice to meet Joseph.
Your project is a little big, but I already have experience with projects like this. I have hands-on knowledge in loading 3D models (GLTF), applying materials, user interaction, server communication with Socket.io, MERN architecture, and writing shaders (fragment/vertex). I also worked with companies related to Web3D such as ThatOpen and TechSoft.

Because of this, I can say with confidence that I can deliver this project on time and with high-quality performance. I’m also very interested in working long-term with your company.
I’ve already sent you a DM here on this site.
Have a good day.

Hello Jeseph,
I am available now, i can handle that perfectly, Please send me DM, I would like to discuss about this job.

Thank you.

Hey, I’m full stack developer, here is the portfolio https://joyful-seahorse-2d53ff.netlify.app/, it was the 3d editor for the dentists

Hi @Joseph.Node
I’m so interested in this project. I have previously worked for similar-blender node editor.
Of course, it was core Three.js and old version.

I ma interested pls checkout my demo

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