Equirectangular pano is more blurry than equivalent cube map version

Equirectangular environment maps are internally converted to cube maps because only this format (and cubeUV) are supported by the shaders. The internal conversion process uses a cube render target with a fixed size computation:

This produces a cube map size of 1024x1024 which is the same as your original panorama

Do you mind sharing a second fiddle that creates the background with these images? It would be interesting to see the difference between both fiddles.

BTW: I think the background in the fiddle already looks quite good.