I have been trying to implement the sky shader example in my project but keep just getting a black ‘sky’. I struggled to get my local project working live anywhere - but it was based initially on this starter project.
I have made a glitch where I have tried to implement the sky shader into said starter project and I get the same result of a black sky.
I can’t see anything happening in the official example that doesn’t happen in this glitch app so i’m confused why it isn’t working.
The glitch link was broken so I have updated the original glitch ‘sky-shader-test’ - I hope the link works, i’m not sure what happened to the last one.
I’m trying to work out two things: why I can only get the sky working when i use GUI to input values and not when I want to hard code said values.
I have also noticed that the ‘exposure’ doesn’t act the same way that the example does. It affects the brightness of the cube but not the sky itself.