My question is as the title suggests.
The situation that I’m facing is here:
- I have one SkinnedMesh loaded from a GLTF model.
- I want to render it as two models cloned by
SkeletonUtils.clone
. - they have the same material with the same uuid, but I want each model to get a different pose.
- so I can’t use InstancedMesh.
- I checked GPU memory usage in chrome task manager. It seems it consumes once.
- adding a cloned model into the scene doesn’t increase GPU memory usage.
- but I wasn’t sure, so I post this question here.