Hey everyone,
I’m trying to load a gltf file once and then use it’s mesh multiple times. It’s a game scenario where you load an item asset once and then display that item multiple times in the world with the same animations, textures, materials but at different positions/rotations/scale.
I forked a codepen displaying the problems I’m having with it:
In line 82, if the count is bigger than 1 (set it to 10 for testing), it tries to clone() the scene from the file, but you can see that the material does not get cloned/re-used properly.
In my game, cloning the mesh that I filtered by name even shows a different mesh from the same file at the same time in the wrong position (right). When I don’t use clone(), the algorithm does it’s thing properly (left):
What am I missing here?
Thank you!