Hi all,
I’d like to share my portfolio website with a threejs scene using baked assets from a rendered V-Ray scene on the homepage.
The camera will follow your mouse pointer as it’s over the canvas.
Hi all,
I’d like to share my portfolio website with a threejs scene using baked assets from a rendered V-Ray scene on the homepage.
The camera will follow your mouse pointer as it’s over the canvas.
Look great! Definitely good to bake out lighting to get a realistic look. I also like the softness, is that just a post processing with horizontal/vertical blur?
And are the godrays made with a plane and gradient texture? They work very well too.
And just a heads up, I tried to download your cv, but the link didn’t work for me, both on firefox and chrome.
Wait, you’ve made Optimus Prime riding a Mecha T-Rex ?
Thanks for the feedback, and thanks for the heads up, gui
The softness is from a depth of field blur and also a lateral blur with a vignette shaped mask.
And yes the godrays are from a plane at the surface of the water with a noise texture on the opacity map. The scene has some pretty heavy atmospheric fog so the godrays are accentuated.