Convert external coords to three.js coords

Hello this is my first qüestion, thanks in advance
In my experiment i take some photos with spherical camera(equirectangular images) then i take the positions and estimate yaw pitch roll.
My file looks like this
IMAGE|X_est|Y_est|Z_est|Yaw_est|Pitch_est|Roll_est|
1|2.026018|41.529049|263.135916|238.950694|4.652574|39.268939|
2|2.148812|41.34341|262.941184|234.779664|-2.004237|2.05646|
3|2.065184|41.469367|262.847203|238.213313|-1.622865|-82.31293|
4|2.026123|41.529455|262.96785|239.248018|-0.083333|-139.416828|
5|1.921099|41.687054|263.119355|233.84976|-0.87989|39.84895|
6|1.854345|41.788576|263.198491|234.537904|0.025119|47.317144|

Now i set equirectangular image (as three.js pano example), and i would like to set point on image to link next image as coordinates systems.

I extract x y z position by substract relative position on each pano load, but think this coord system not mach with three.js

Any idea?

Is it possible to provide a live example that illustrates what are you trying to achieve?

BTW: Where are these data come from?

Data can come from GPS or Photogramety software.

//1.-Load First Image as pano

var geometry = new THREE.SphereBufferGeometry(100, 60, 40 );
// invert the geometry on the x-axis so that all of the faces point inward
geometry.scale(  -1, 1, 1 );
var material = new THREE.MeshBasicMaterial( {
			map: new THREE.TextureLoader().load( './R0010354.jpg' )
} );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
var firstimagepos=new THREE.Vector3(2.026018,41.529049,263.135916)
var secondimagepos=new THREE.Vector3(2.148812,41.34341,262.941184)

//2.-Get relative pos for second image
var relative_pos_second = secondimagepos.clone().sub(firstimagepos);

//3.-Try to add a simple box on relative position,(then we can do as hotspot)

var c_r = 0.5;
var c_geometry = new THREE.BoxBufferGeometry( c_r, c_r, c_r );
var c_material = new THREE.MeshLambertMaterial( { color: new THREE.Color("rgb(40, 0, 0)")} );
var c_mesh = new THREE.Mesh( c_geometry, c_material );
c_mesh.position.copy(relative_pos_second);
c_mesh.receiveShadow = true;
c_mesh.castShadow = true;
scene.add( c_mesh );

box geometry not apear on pano

@nopaixx please take the time to format code blocks in your comments correctly. Use the “preformatted text” button.

done! sorry!

Since you are using MeshLambertMaterial material, make sure you have actually added lights to the scene. Besides, I don’t understand step two of your previous post. Why don’t you use the position data (secondimagepos) directly for c_mesh? Why are you performing a vector subtraction?

Crossposting: