360 equirectangular pano camera rotation


I was wondering if anyone could help me with an issue I’m having with the three.js equirectangular pano viewer.

I have a fiddle set up here.

I’m looking to flip the initial camera view by 180 degrees but I haven’t been successful. I basically want the camera to be pointing at the centre point of the texture when it loads, but at the moment it’s pointing to what I’d describe as the seam of the texture. (the left & right edges of the image as it’s wrapped around the mesh).

I’ve searched several topics and tried a few things (camera rotation, mesh rotation etc.) but I haven’t had any luck.

I should mention that I’m a newbie to all of this so apologies if this is a rather rudimental request.

Many thanks in advance.

Just worked it out. I needed to amend the geometry.scale :sweat_smile: