Contract job creating gltf avatars (reallusion character creator), applying motions and face rigging, using a lip sync api or ai, and connecting with a llm api so people can have conversations with the avatars. The avatars must have human behavior like following the camera with their eyes, and subtle gestures while talking.
Drop your portfolio link in comments and any previous experience you have with this
I’m a Full Stack Developer specializing in 3D interactive web experiences, avatar systems, and AI-integrated applications. Your project aligns very closely with the kind of work I’ve been building recently.
— I have hands-on experience with:
• Creating and optimizing GLTF/GLB avatars using tools like Blender
• Working with Three.js / React Three Fiber for real-time avatar rendering and interaction
• Implementing facial rigging, blendshapes, and animation systems (including lip sync via AI-driven APIs)
• Integrating LLM APIs (OpenAI / Claude) for real-time conversational agents
• Building behavior systems such as eye tracking (camera follow), idle animations, and natural gesture blending
— For your requirements, I can:
• Create and export optimized GLTF avatars from Character Creator
Implement accurate lip sync using AI or phoneme-based systems
• Connect avatars to an LLM for real-time conversation
• Add human-like behaviors (eye tracking, subtle gestures, idle movement)
• Ensure smooth performance and scalability for web environments
I focus heavily on realism, responsiveness, and user immersion—making avatars feel alive, not robotic.
I build interactive 3D web experiences and AI driven avatar systems using Three.js and modern web technologies. I’m comfortable working with GLTF avatars exported from Reallusion Character Creator including facial rigs, blendshapes, and animation blending.
Lip sync can be implemented using phoneme based systems or AI lip sync APIs and connected to an LLM so users can have real time conversations with the avatar. I can also implement behavioral layers like eye tracking that follows the camera, idle animations, and subtle gesture blending while the avatar speaks to make interactions feel more natural.
My work focuses on responsive real time 3D systems and keeping avatars performant in the browser.