Clipping Solids (SDF) Modelling / Sculpting

instancing
shaders
buffergeometry

#1

Hi, community!

This showcase based on the examples from my previous post in Resources.

Warning! You’re next to see the worst example of modelling of your lifetime :smile: (as I’m not a modeller at all :blush:)
This is just an attempt of modelling, using SDF functions + instancing:

I tried to sculpt a head of an indian chief. Just an explanation for those who didn’t get what they see :smile:

Here is a working demo with slight animation:

Another working demo (different realisation of the chief’s nose :slight_smile:, plus added a music video from youtube, actually, the chief in the scene is because of that music :smile: ):

Reference: http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm


Clipping Solids (SDF functions)