I have been working on Threejs v135 for long and decided to upgrade to v136. As per the migration guide changed the type for rGBE loader from UnsignedByteType to HalfFloatType. Still, I find a difference in both the visuals. I guess it is due to either how lights are rendered or textures are rendered internally. All the other configurations remains same.
Scene Config as below,
Environment Map: none,
Ambient light : intensity 20,
outputEncoding: sRGBEncoding
Can somebody explain the difference?